Saturday, May 28

FAQ for GOLF
by
The Starter
on May 28, 2005 12:08AM (EDT)
FAQ for the newsgroup rec.sport.golf
Archive-name: sports/golf-faq/faq_7.4b.html
Last Modified: 28 June 2002
Copyright 1999-2002
By: Daniel J. Driscoll
This is the FAQ (Frequently Asked Questions) document for the
newsgroup rec.sport.golf (RSG). This document is intended to
assist newcomers (newbies) or occasional visitors by providing
answers to commonly asked questions about golf, Usenet and the
newsgroup. This document also serves as the Standard Operating
Procedures (SOP) for RSG and is based on the original RSG
Charter . It has been expanded and modified over time as
technology, the game and the participants of RSG have changed .
The FAQ should be posted once a month to rec.sport.golf. The FAQ
is maintained at http://ttsoft.com/thor/rsggolf.html
, courtesy of David (Thor) Collard. Please see the end of this
document for copyright information. David and I would like to
extend our thanks to Marcello Gallardo and Princeton University
for maintaining and archiving the RSG FAQ for many years.
Please contact me if you find any factual errors or other
problems with this document or if you have any suggestions. You
may e-mail your suggestions or corrections to Dan Driscoll . Please be
aware that I appreciate your comments and suggestions, but that
I cannot reply to all correspondence. You will normally only
receive a reply if I need additional information regarding your
comment or suggestion.
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.

Resource Information
by
The Starter
on May 28, 2005 12:05AM (EDT)
I. Resource Information
1. List of Contributors to the GOLF
FAQ List
We would like to thank some of
the many people who have made significant contributions to the RSG FAQ
over the years. In no particular order they are:
|
Dave Tutelman
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Mark Koenig
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Paul Bardak
|
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Brian Zimmerman
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Paul Jones
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Lothar Bittner
|
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Steve Blessing
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James F. Tims
|
Chester Barber
|
|
Jonathan Reeve
|
York Davis
|
Jack Davis
|
|
Paul Stroud
|
Hal Hansen
|
John Campbell
|
|
Randy Schrickel
|
Peter Rigsbee
|
Mark Dowdy
|
|
Jeff Lovelace
|
Dana Dawson
|
Dave Stokes
|
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Alan Greenspan
|
Martin Olivera
|
Chris Tanski Jr.
|
|
Iggy Konrad
|
Ray Owen
|
E. Reed Wilbur
|
|
Bertil Engelholm
|
Jeffrey Seymour
|
Bob Ray
|
|
Michael Wang
|
Bruce Fisher
|
Jack Miller
|
|
Jerry Sy
|
Phil Yastrow
|
Jim Hoskins
|
|
Colin Dick
|
Colin Wilson
|
Eddie Haynes-Smart
|
|
Crispin Roche
|
Randy Brown
|
David Collard
|
|
Jeff Chung
|
David P. Hayes
|
|
2. Usenet and Newsgroups
Contrary to popular belief, Usenet
and newsgroups are not a part of the internet or the world wide web (WWW).
Usenet does use and reside on many of the same computer servers as the
internet and Usenet traffic travels on many of the same pathways. However,
parts of Usenet are completely separate from the internet, just as parts
of the internet are completely separate from Usenet, such as the WWW. For
more information on Usenet please go to http://www.faqs.org/usenet/
. I highly recommend this site to all newcomers to Usenet and experienced
users who are looking for more information or a better understanding of
Usenet.
All newsgroups reside on Usenet and are
organized in a hierarchy that is determined by general, primary and specific
topics. There are newsgroups dedicated to virtually any subject imaginable.
The newsgroup rec.sport.golf is specifically dedicated to the discussion
of the sport of golf. For those people interested in the rules of golf,
handicapping procedures, golf equipment, swing techniques, golf stories
or if you just want some information on golf courses across the globe,
this is the place you want to be. Individuals desiring to discuss subjects
other than golf are requested to post their messages to the appropriate
newsgroup.
3. Newsgroup Etiquette
Commercial, Off-topic and Advertising
Messages: The readers of rec.sport.golf have decided that they do
not want to see commercial or off topic posts in RSG. A commercial
posting is one in which you attempt to sell or advertise a product, even
if it is golf related product such as clubs or training videos. Off
topic postings are those in which the primary topic is not golf related.
These include, but are not limited to, political commentary, MMF (Make
Money Fast) schemes, free internet/e-mail services, etc. Including the
name of a golfer or a golf course does not make the posting golf related
unless that is the primary topic. According to the Charter for RSG, this
newsgroup is for the discussion of golf and golf related
topics. Advertisements are not posted for discussion purposes, but rather
to sell a product or service and therefore are not allowed under the Charter.
It is considered abuse to post off
topic, commercial or advertising messages to a newsgroup whose FAQ or charter
prohibit such posts. While there is no formal procedure for sanctioning
individuals who ignore newsgroup etiquette, active newsgroup participants
can and do file complaints with the abuser's Internet Service Provider
(ISP). The Terms Of Service (TOS) agreements and Acceptable Use Policies
(AUP) of virtually all ISP's prohibit posting off-topic, commercial or
advertising messages to non-commercial newsgroups. A sufficient number
of complaints to the offender's ISP can cause the offender to lose his/her
internet access and posting privileges. In extreme cases, if the
offender's ISP refuses to take action, that ISP may have its internet backbone
access shut down. This is known as the Usenet Death Penalty.
Those individuals who have golf clubs,
equipment, supplies, training aids, accommodations, travel packages or
other golf related commercial offerings are encouraged to post their products
and services to the newsgroup alt.golf.forsale . AGF is specifically
dedicated to the commercial aspects of golf and unlike the readers of RSG,
subscribers to ASG are interested is seeing commercial postings. If your
ISP does not carry AGF, please ask them to add it. You may also access
AGF through Google.com.
RSG is a "Text Only" newsgroup:
This means that all posted messages should be in text format only; do not
post binary, sound, graphics or HTML to RSG. RSG is an international forum
and in many parts of the world internet/usenet connection time is charged
on a per minute basis. This means that many of the participants in RSG
have to pay for each minute spent downloading messages. Binary files, such
as graphics, sound or HTML, are significantly larger than plain text files
and take much longer to download, meaning longer, more expensive connection
charges for many people. Additionally, many newsreaders do not support
HTML, so posts containing HTML are unreadable to many members of
RSG and can even cause some newsreaders to crash.
Special note to WebTV subscribers:
WebTV's newsreader settings default to a condition that automatically posts
messages in HTML format and with any graphics or other binary attachments
that the user has selected as defaults. It is the responsibility of the
poster to ensure that their newsreader is properly configured to ensure
that only text messages are posted to RSG. Newcomers who violate this policy
will generally receive a warning and a mild rebuke. Repeat offenses will
result in numerous complaints being filed with WebTV.
Posting binary, graphics, HTML or sound
files to text only newsgroups is considered abuse and complaints will be
filed with the abuser's ISP.
Language: RSG is a worldwide newsgroup,
with active participants from many different countries. However, the vast,
vast majority of messages are posted in English. There are no prohibitions
against posting in other languages, but responses will certainly be limited.
Contributors who wish to post using a character set other than Western/Latin
should also be aware that many English language newsreaders do not automatically
support text in any other character set. Messages posted in Russian/Cyrillic,
Mandarin, Japanese or other character sets will therefore not be legible
to most readers.
Posting a reply: When responding
to a previous post please do not quote 50 lines of old text just to append
your "Me too" or "I agree" comment to the end. Delete old or unrelated
text when replying. When deleting text written by the person to whom you
are responding, make sure you indicate this with "<snip>" where the
text has been deleted. Always indicate who you are responding to. If you
are unsure of the proper netiquette, please ask.
Signature Files: Most newsreaders
allow the user to append a signature file to the end of all their messages.
Please follow the same posting suggestions for signature files as for the
reply or message and please keep them short and to the point. Signatures
longer than 5 lines are considered boorish, as is the inclusion of anything
other than text, text art and a hyperlink (URL). Do not include binaries,
graphics, HTML or sound in your signature file.
More Information: There are numerous
sites that have articles describing appropriate newsgroup etiquette or
netiquette. Here are links to a few that are pretty simple and straightforward.
http://www.man.ac.uk/~zlsiira/Netiquette/index.html
http://www.fau.edu/netiquette/net/elec.html
http://www.ccim.com/netiq.htm
4. RSG Archives
There is no longer a separate
archive maintained for RSG. Please use Google.com's
newsgroup
search function to search for old articles.
5. RSG Roll Call
A list of the true names and some
information about many of participants in RSG is maintained by David P.
Hayes (DPH) . Participation in this list is purely voluntary and at each
individual's discretion. However, if you choose to have your name added
to the RSG Roll Call you are required to provide your true name and a valid
e-mail address. You may go to http://rec-sport-golf.com/
to sign-up.
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.
Friday, May 27

Appendix II
by
The Starter
on May 27, 2005 11:52PM (EDT)
Appendix II
1. Modification history
7/99 - Begin complete rewrite.
Convert to Netscape Composer.
7/99 thru 10/99 - Delete obsolete sections,
update club sections to current technology. Add etiquette section. Add
tables. Versions 1-4.
11/99 - Add Back to Top links, Section
links, Appendix I
12/10/99 - Put up on Thor's website.
12/15/99 - First posting to RSG.
12/20/99 - Convert HTML version to text
for posting. Save as faq_5.txt. Posted 1/3/00.
1/15/00 - Begin version 6. Add AGU, NALG,
reference links to Appendix I.
1/20/00 - Change Section X - Etiquette
to Section II - On-Course Safety & Etiquette. Edit to include various
safety suggestions and considerations. Renumber all sections appropriately.
Saved as faq_6.html/faq_6.txt
1/25/00 - Add Appendix II, Modification
History. Version faq_6a.html/faq_6a.txt
6/30/00 - Add notice to post commercial
messages to alt.golf.forsale to etiquette section. Add practice swing warning
to safety section. Add PRGR and Piranha to OEM contact list. Version faq_7.html,
create faq_7.txt. text version
10/20/01 - Begin updating. Change usenet
description. Modify Newsgroup Etiquette section. Version faq_7.1.html.
3/15/02 - Continue updating. Add new RSG
Roll Call info. Version faq_7.2.html
5/29/02 - Continue updating. Change copyright
date, update acknowledgments, add link to Google, begin fixing broken links.
Version faq_7.3.html.
6/3/02 - Begin format corrections, edit
grammar, etc. Version faq_7.4.html.
6/27/02 - Continue fixing links, correcting
grammar, etc.
6/28/02 - Complete update. Version faq_7.4b.html
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.

Appendix I
by
The Starter
on May 27, 2005 11:51PM (EDT)
Appendix I
It would be impossible for me
to include contact information for all of the national and regional associations.
I have attempted to include those associations which represent most of
the participants of RSG. If you do not see your national/regional association
listed here please ask your club, course or practice facility for contact
information.
1. Associations
USGA
Joining the USGA, a non-profit organization,
costs $25 per year (may be tax deductible, lifetime memberships are available).
You will receive a current rule book, nine issues of Golf Journal, with
special issues for the US and Senior Open, as well as their catalog of
golf goodies and a bag tag. The money helps support the USGA, which sponsors
various amateur tournaments, administers the Rules of Golf, conducts equipment
tests, turf research and much more. The USGA"s website is http://www.usga.org/
. I urge all United States based participants in RSG to consider becoming
a member of the USGA. Please note that membership in a club or a regional
association does not include membership in the USGA.
R & A
The Royal and Ancient Golf Club of St.
Andrews has been the governing authority concerning the Rules of Golf since
1897 in every country of the world except Canada and the United States.
Prior to 1951 the USGA and the R&A had some minor differences in their
respective versions of the Rules of Golf. In 1951 those differences were
eliminated and the USGA and R&A agreed to issue a common set of rules.
Because of this agreement, the Rules of Golf are the same everywhere in
the world. The R&A also conducts the Open Championship, AKA the British
Open. The R&A website is at http://www.randa.org/
.
Australian Golf Union
The AGU was established in 1898 and oversees
the course rating system, player handicapping, selection of Australian
golfers for international amateur competitions, including the Eisenhower
Trophy. The AGU also conducts the various Australian National Championships
tournaments such as the Australian Open, the Australian Amateur and the
Australian Senior Amateur. The AGU website is at http://www.agu.org.au/
.
PGA of America
The Professional Golfers Association of
America (PGA) trains and certifies professional golf instructors. The PGA
also conducts the PGA Championship tournament, one of the 4 major tournaments
of men's professional golf and the Ryder Cup, the premier international
professional men's team event. The PGA"s website is http://www.pga.com/
.
PGA Tour
The PGA Tour is an association of touring
professional golf players. These are the guys you see on television every
week. The PGA Tour also runs the Senior PGA Tour and the Buy.Com Tour.
The PGA Tour is not a division of the PGA of America, it is a separate
and independent entity. The PGA Tour runs or sanctions all PGA Tour events.
If you want to become a touring pro, this is the organization you need
to join. The PGA Tour's website is http://www.pgatour.com/
.
LPGA
The Ladies Professional Golf Association
is the governing body for the vast majority of female professional golfers,
whether they work in a pro shop or play on the LPGA Tour. Like the PGA
of America, the LPGA trains and certifies LPGA teaching professionals and,
like the PGA Tour, the LPGA also runs the LPGA Tour. The LPGA"s website
is at http://www.lpga.com/index.html
. Please note that some female golf professionals are members of the PGA,
not the LPGA.
Regional Associations
Contact your local pro shop or golf course
for information on contacting your state or regional association.
2. Commercial Contacts
The companies listed in this section
are here only as a courtesy to the readers. This is simply a list of companies
for whom I have obtained contact information and whom I have heard of,
generally from RSG. In no manner is inclusion in this list intended to
imply an endorsement or recommendation for any company. Conversely, no
company should be excluded from consideration simply because they are not
in this appendix.
|
CSG Components
|
|
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Chicago Golf
|
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Dynacraft
|
|
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Golfsmith International
|
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Golfworks
|
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Ranger Golf
|
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Raven Golf
|
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Original Equipment
Manufacturers (OEM's)
|
Tommy Armour Golf
|
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Callaway Golf
|
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Cleveland Golf
|
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Cobra Golf
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Ben Hogan Golf
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MacGregor Golf
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Mizuno USA
|
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Ping (Karsten Manufacturing)
|
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Piranha Golf
|
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PRGR Golf
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Ram Golf
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Taylor Made Golf
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Titleist Golf
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Wedgewood Golf
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Shaft Manufacturers
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Apache Golf
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Apollo Golf
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Grafalloy
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Harrison
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Royal Precision (Rifle)
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True Temper
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3. Miscellaneous Contacts
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Professional Clubmakers
Society (PCS)
|
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National Golf Foundation
|
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National Association
of Left-handed Golfers
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Usenet References
|
|
|
Spam Cop - The Spam
Fighter!
|
|
| Thor's Golf Links |
http://ttsoft.com/thor/golflinks.html |
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.

Definitions
by
The Starter
on May 27, 2005 11:49PM (EDT)
XIII. Definitions
Fairway in Regulation
You have hit a Fairway in Regulation when
your ball comes to rest off the tee (except par 3's) in the fairway cut
of grass for the hole you are playing.
Green in Regulation
Hitting a green in regulation means that
your ball will be on the putting surface in 1 shot on a par 3, 2 shots
(or less) on a par 4 and 3 shots (or less) on a par 5. Just subtracting
2 putts from the par gives you the "Regulation" number of strokes to reach
the green. The fringe or apron is not a part of the putting surface.
Bogie/Birdie/Eagle/Albatross
A bogie is a score of 1 stoke over par
for a hole. A double bogie is 2 strokes over par for the hole and so on.
A birdie is 1 stroke under par for the
hole, an eagle is 2 strokes under par for the hole and an albatross is
3 strokes under par. An albatross is often misleadingly called a double
eagle.
Sweetspot
Sweetspot is the term used to describe
a theoretical point on the clubface. In theory, a shot struck perfectly
on the sweetspot would not cause any twisting of the clubhead. In reality,
the sweetspot is inside the clubhead and so is impossible to actually strike.
Manufacturers of oversized and cavity back clubs imply and sometimes actually
state that the sweetspot on their clubs is larger than on standard sized
or blade clubs. This is false and misleading. The sweetspot is a theoretical
point and has no physical size, regardless of the size or design of the
clubhead.
In practical terms, the sweetspot is a
small area on the clubface that will produce the most consistent shot pattern
and longest distance. As ball/club contact moves farther away from this
small area the shot pattern becomes more inconsistent and distance decreases.
Studies and player feedback have indicated
that there is an increase in the forgiveness of oversized and cavity back
club heads. What this means is that there is a larger area around the sweetspot
where if a ball is struck properly, an acceptable shot will still result.
Push
A ball, whose flight path is straight,
with negligible sidespin, that ends up right of the target. The incidence
angle of the clubface is x degrees to the right of the target, and where
the PATH of the clubface is also x degrees to the right of the target (inside
to outside path).
Pull
The opposite of push: A ball whose flight
path is straight that ends up left of the target. The incidence angle of
the clubface is x degrees to the left of the target, and where the PATH
of the clubface is also x degrees to the left of the target (outside to
inside path).
Fade
A straight shot with slight sidespin,
such that there is slight but noticeable left to right travel by the ball
at the end of its flight. The key words are slight sidespin. Since the
forward energy force must be much greater than that of the sidespin, such
that as the ball slows down at the end of its flight, using up the forward
direction energy, the sidespin takes over and gives the ball its left to
right 'fading action'. The clubface is generally open a few degrees at
impact, but the club path is straight along the intended path (directly
at the target). A fade typically has a higher trajectory than a draw and
the ball tends to roll less after hitting the ground.
Draw
The opposite of a fade. A straight shot
with a minimum of sidespin, such that there is slight but noticeable right
to left travel by the golf ball at the end of its flight. Again, the key
phrase is slight sidespin. Since the forward energy force must be much
greater than that of the sidespin, such that as the ball slows down at
the end of its flight, using up the forward direction energy, the sidespin
takes over and gives the ball its right to left 'drawing action'. The clubface
is generally closed a few degrees at impact, but the club path is straight
along the intended path (directly at the target). A draw typically has
a lower trajectory than a fade and the ball tends to roll more after hitting
the ground.
Slice
The opposite of a hook. A shot that curves
uncontrollably from left to right due to severe sidespin imparted on the
ball at contact. The clubface is generally open at contact and the club
path is typically outside in relative to the intended path or target line.
Hook
The opposite of a slice. A shot that curves
uncontrollably from right to left, due to the severe sidespin imparted
at contact. The clubface is generally closed to the target at impact and
the club path is typically inside out relative to the intended path of
target line.
Dormie
Dormie is a matchplay term used to describe
a situation where a player or team cannot lose the match in regulation.
This occurs when one player or team is leading a match by the same number
of holes as remain to play. For example, a player or team leads by 3 holes
with 3 holes to play. The best the opposing player or team can hope for
is to win all the remaining holes and tie the match. If the opposing player
or team loses or halves any of the remaining holes then match is immediately
over.
Matchplay Scoring ("2 and 1," "4
and 2,", etc.)
Often, we hear people ask how the scoring
in match play works. For example, you might read in the paper that
one player won a match, "2 and 1," and wonder what that means. Here's
how it works: It becomes a little easier to understand if you think
of each hole being worth one "point" (though the term "point" is not generally
used in this regard). In their match, Player A and Player B card
the same score on the first hole. The match is scored "all square
thru 1." On hole #2, Player A birdies the hole while Player B makes
par. Player A is now "1 up." Player A wins the 3rd hole, so
he is now "2 up," and so forth. A match ends when one player is "up"
by a larger number than there are holes left to play. So, for instance,
if Player A and Player B "halved" (tied) each hole from #4 to #15, they
would come to the 16th hole with Player A 3-up and "dormie" (which, as
you read earlier, means he can't lose the match in regulation). If
the two players were to halve the 16th hole, the match would end with Player
A winning, 3 and 2 (3 up with 2 holes left unplayed). Had Player
B won the 16th hole, Player A"s lead would have been trimmed to "2 up"
with 2 to play (Player A still dormie). If Player A then had won
the 17th hole, he would win the match "3 and 1."
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.

Instructional Information
by
The Starter
on May 27, 2005 11:48PM (EDT)
XI. Instructional Information Note: All directions in this section are referenced for right-handed players. Us lefties will have to reverse them. 1. What causes a hook/slice? For the most part, a hook or a slice is caused by the clubface being opened or closed upon contact. Most people also tend to agree that an inside-to-out swing plane causes a hook, and an outside-to-in swing plane causes a slice.
2. How do I cure a hook/slice?
The list of faults and problems that can cause you to have an incorrect club face angle or club path that lead to hooks and slices is almost endless. Because it's very difficult to tell which particular fault(s) causes your hook or slice, it's best to see your local PGA or LPGA teaching professional for an assessment and lesson. For those of you that just can't or won't see a professional, here are a few swing faults that can promote a hook or a slice:
|
SLICE |
HOOK |
| Outside-in path |
Inside-out path |
| Incomplete hand release |
Too much/early hand release |
| 'Coming over the top' |
'Casting from the top' |
| Collapsed left wrist |
Bowed left wrist |
| Swing too upright |
Swing too flat |
| Not enough legs |
Too much/early legs |
| Ball too far back in stance
|
Ball too far forward in stance |
3. What causes thin shots? A thin shot is one where the leading edge of the clubface hits too high on the ball. This is also called a "bladed shot". It results in a low, flat shot trajectory and the ball commonly rolls a long distance. Many faults can cause a thin shot. Here are some of the most common:
|
Ball too far forward in stance |
Ball too far back in stance |
| Looking at target before impact |
Swaying |
| Incorrect ball address |
Crocodile arms or Chicken wings |
| Standing too far from the ball |
No hip turn |
| 'Coming out of the shot' |
Standing up during the shot |
4. What causes fat shots? A fat shot is one where the leading edge of the clubface strikes the ground before contacting the ball. This results in a large, deep divot hole and a high, short shot, usually straight with minimal roll. Again, many swing flaws can cause fat shots. Here are some of the most common:
| Standing too close to the ball
|
Excessive hip turn |
| Incorrect ball address |
Swaying
|
| Bending at the hips |
'Casting' |
|
Failure to maintain spine angle |
Improper weight shift |
5. How do I cure thin/fat shots? As with hooks and slices, there are many different faults and swing flaws that can cause thin and fat shots. It is strongly recommended that you see your local PGA or LPGA teaching professional to assist you with this problem. These problems are sufficiently complex that I will not attempt to provide any solutions here.
6. How do I make the ball back up? First, you need to know that backing the ball up may look cool, but for most amateurs the result will be much worst than if the ball had simply stopped or released forward. This is because the majority of amateurs do not use enough club to reach their target. So if the ball does back-up, it will often back-up off the green, or at least farther from the hole. A ball backs-up or stops on the green because of backspin. Backspin is generated by a proper swing and hitting down on the ball. The greater the loft of the club, the more backspin that will be generated when the ball is struck. Making the ball back-up or stop from the rough or when the grass is wet is very difficult, even for professional players. Also, the green must be moderately soft so that the ball does not skid when it hits. A soft cover, high spin ball will also help, although better players can spin hard, distance type balls also. But remember, for backspin to be of any value at all, your shot must fly at least to the hole. Anything short of the hole will simply make you look silly when your ball lands of the front edge of the green and then spins back off. The best solution is to know how far you really hit each club and then spin the ball just enough to cause it to stop when it hits the green.
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all rights reserved. Product and company names used in this document may be trademarked or copyrighted by the respective owners. This document may be replicated in whole or in part, without alteration. All replications must include this copyright notice.

Games and Matches
by
The Starter
on May 27, 2005 11:47PM (EDT)
X. Games and Matches
1. Stroke Play (also called Medal
Play)
In stroke play you add up your
score for each hole and the total is your gross score. If you are playing
with handicaps then you subtract your handicap from your gross score to
obtain your net score. The winner is the player with the lowest gross or
net score.
Low gross -- no adjustment for handicap,
low score wins
Low net -- subtract your handicap, low
score wins
2. Match Play
Two golfers play head to head
and the winner is the player who wins the most holes. A hole is won when
one player holes out in fewer strokes than his opponent. The total number
of strokes for the round does not matter. It is possible to win a match
play competition with a total stroke score higher than your opponent.
In handicapped match play each player determines
the number of handicap strokes he is entitled to. The difference between
the players" handicaps is how many strokes the player with the higher handicap
is entitled to. These strokes are awarded on the holes with the more difficult
hole handicaps. For example, Player X is entitled to 5 strokes and Player
Y is entitled to 8 stokes. Player Y receives the difference of 3 strokes,
which will be applied on the 1, 2 and 3 handicap holes of the course.
3. Stableford
Points are allocated based on
the net score of each hole. Handicaps are allocated based on the index
of each hole. You deduct the allocated handicap per hole from the score
on the hole and the points are allocated against the equivalent net score
for the hole. The exact points that are allocated may vary. This scoring
system is used by the PGA Tour at the Sprint International.
4. Best-Ball
This refers to a team event which
may comprise 2, 3 or 4 players. Each player will have his/her stroke allowance
and the lowest net score would be recorded at each hole. The total for
the complete round would be the team's best-ball score. When a team consists
of 2 players the game is known as "Better Ball".
5. Scramble
Normally a team of 4. Each player
tees off at each hole and then the team selects the ball that is in the
best position and ALL play from that spot. This repeats for all shots until
the hole is finished. Scores from scrambles should NOT be posted for handicap
purposes.
6. Foursome/Alternate Shot
A foursome consists of 2 teams
of 2 players. Each team plays one ball, with each player on that team alternating
shots. One player will tee off at all the odd numbered holes and the other
at the even numbered holes, no matter who was the last player to play on
the previous hole. For example, Player A tees off, Player B hits the 2nd
shot, Player A putts and misses, Player B putts and holes out. Player B
then tees off at the next hole. Scores from foursomes should NOT be posted
for handicap purposes.
7. Par
Similar to stableford as far as
the allocated shots are concerned but you either win, halve or lose the
hole (+ 0 -). It"s a little tougher, as anything worse than a net par is
a loss. At the end you add up your wins against your losses.
8. Chapman
Teams consist of 2 players. Each
player hits a tee shot. They then each play a second shot using their partner's
ball. At this point, they select the best ball and the player who did not
hit it plays, alternating shots until the ball is holed (only the first
two shots are hit by both players). Scores from Chapman rounds should
NOT be posted for handicap purposes.
9. Pinehurst
Teams consist of 2 players. Pinehurst
is similar to the Chapman format, except that each player hits a drive,
and the best drive is then chosen and players alternate in from there.
Unlike the Chapman, players do not BOTH hit second shots from their partners"
drives. Do not post scores from Pinehurst matches for handicap purposes.
10. Hero-Bum
Teams consist of 4 players. The
best and worst scores are counted (net or gross).
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.

Course Rating
by
The Starter
on May 27, 2005 11:46PM (EDT)
IX. Course Rating
This is a brief explanation of
course rating, slope and hole handicapping. This information is applicable
only to courses rated according to USGA guidelines. For additional information
and definitions see the USGA Handicap System Manual at http://www.usga.org/handicap/
. For non-USGA course rating information, please contact the national association
for the country where the course is located.
1. Yardage Rating
Yardage rating is an evaluation
of the playing difficulty based solely on the yardage of the course. It
is the score a scratch golfer playing to his ability is expected to make
when playing a course of average difficulty. This rating method does not
take into account forced carries, extensive hazards or other obstacles.
2. Course Rating
Course Rating is an evaluation
of the playing difficulty of a course for a scratch golfer playing to his
ability. This evaluation is based on length, forced carries, hazards and
other obstacles to the extent that those obstacles would affect the scoring
ability of a scratch golfer. Course Ratings are expressed in strokes and
decimal fractions of a stroke.
3. Slope
Slope is an evaluation of the
playing difficulty of a course for a bogey golfer playing to his ability.
This evaluation is based on length, forced carries, hazards and other obstacles
to the extent that those obstacles would affect the scoring ability of
a bogey golfer. Slope is expressed as a whole number from 55 to 155. The
baseline Slope is 113, which is the Slope where a player's Handicap Index
will equal their Course Handicap. A Slope below 113 will result in a lower
Course Handicap and a Slope above than 113 will result in a higher Course
Handicap. An more complete and easy to understand explanation is provided
by the Pope
of Slope .
4. Hole Handicap
Each hole on an 18 hole golf course
is assigned a Hole Handicap from 1 to 18. The Hole Handicap is used to
determine on what holes handicap strokes are awarded in match play. This
number is determined by the relative difficulty of a hole based on what
a scratch golfer, playing to his ability, will routinely score and what
a bogey golfer, also playing to his ability, will routinely score. A Hole
Handicap of 1 indicates the greatest scoring difference between the scratch
and bogey golfers and 18 the least. Typically the odd handicap numbered
holes are the front nine and the even handicap holes are the back nine
unless the back nine is notably more difficult than the front nine.
Keep in mind that the Hole Handicap does
not indicate the overall difficulty of a hole. For example, a 425 yard
par 4 might be the #1 handicap hole on the course while a 225 yard par
3 might be the #8 handicap hole. This is because a scratch golfer is capable
of scoring par routinely on the 425 yard par 4, while a bogey golfer will
rarely score better than a 5 and will often score worse. The 225 yard par
3 is a more difficult hole to play, but has a less difficult hole handicap
because both the scratch and bogey golfer will routinely score 4 or higher
on this hole.
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.

Handicapping
by
The Starter
on May 27, 2005 11:45PM (EDT)
VIII. Handicapping
1. The United States Golf Association
(USGA)
A handicap is only an Official
USGA Handicap Index if you get it from a golf club which follows the USGA
Handicap System. The good news is that becoming a member of a golf club
doesn't have to be difficult or expensive.
Many public courses host golf clubs with
modest membership fees. Club membership often entitles you to a few extra
benefits - such as reduced green fees, preferred starting times, as well
as a chance to play in club sponsored tournaments and meet new people.
At the other end of the scale are private clubs that can cost tens of thousands
of dollars per year and may have long waiting lists.
Can't find a reasonably priced golf club
to join or you don't want to feel tied to one golf course? Then consider
joining or forming, a golf club "without real estate". The USGA doesn't
require a club to have a course, and the minimum membership is just 10
golfers who have a reasonable and regular opportunity to play golf with
one another. Some clubs call themselves traveling clubs and host regular
outings at different courses throughout the year. Check with the USGA for
specific information on "Forming a Golf Club".
More information regarding the USGA Handicap
System can be found at http://www.usga.org/handicap/
or you can contact the USGA directly.
I urge all United States based participants
of RSG to consider becoming a member of the USGA.
2. The Royal and Ancient Golf Club
of Saint Andrews (R&A)
Please contact the R&A directly
for handicapping and club information. http://www.randa.org/
3. Quick Reference Allowance (QRA)
The USGA has developed a simple,
but relatively effective estimator of a player's ability called "QRA" for
"Quick Reference Allowance." QRA is not a substitute for the USGA Handicap
System, but can produce fairly equitable results and is the best system
for handicapping the otherwise un-handicapped.
To create a player's QRA, the tournament
committee simply asks each un-handicapped player to submit his three best
scores made on a regulation course (with par of 68 or more) in the last
12 months. Combine these scores with any previous scores that the player
has made in a tournament in the past two years.
The player's QRA is the second best score
minus 70 for men or 73 for women.
4. Modified Peoria System
The next best alternative, according
to USGA studies, is to use a hole score selection system, often called
the "Peoria system." Under this system, a player learns his handicap after
the round is completed. By this method, the committee secretly selects
a par 3 hole, a par 5 hole and four par 4 holes from an 18 hole course.
The par 4's should be representative in length and difficulty with two
chosen from the front nine and two from the back nine. A modified Peoria
handicap is calculated by adding the player's strokes over par on the six
selected holes, and multiplying by 2.8. This will equal the player's allowance
to be deducted from his gross score. The maximum hole score for allowance
purposes is three over par on par 3's and 4's and four over par on par
5's.
5. Callaway System
The Callaway System is a so-called
"one-round" system or "worst-holes" system that compresses the spread of
gross scores when converted to net scores. It is not a reliable handicap
system and produces a result such that the player with the lowest gross
score almost always becomes the low net score winner. Most players with
higher gross scores are given net scores within a few strokes of the winner
so that most players can feel competitive.
By the Callaway System, a player's allowance
is determined after each round by deducting from his gross score for 18
holes the scores of the worst individual holes during the first 16 holes.
The table below shows the number of "worst hole" scores he may deduct and
the adjustment to be made, based on his gross score.
|
--
|
--
|
70
|
71
|
72
|
scratch
|
no adj.
|
|
73
|
74
|
75
|
--
|
--
|
1/2
|
worst hole + adj.
|
|
76
|
77
|
78
|
79
|
80
|
1
|
worst hole + adj.
|
|
81
|
82
|
83
|
84
|
85
|
1 1/2
|
worst holes + adj.
|
|
86
|
87
|
88
|
89
|
90
|
2
|
worst holes + adj.
|
|
91
|
92
|
93
|
94
|
95
|
2 1/2
|
worst holes + adj.
|
|
96
|
97
|
98
|
99
|
100
|
3
|
worst holes + adj.
|
|
101
|
102
|
103
|
104
|
105
|
3 1/2
|
worst holes + adj.
|
|
106
|
107
|
108
|
109
|
110
|
4
|
worst holes + adj.
|
|
111
|
112
|
113
|
114
|
115
|
1/2
|
worst holes + adj.
|
|
116
|
117
|
118
|
119
|
120
|
5
|
worst holes + adj.
|
|
121
|
122
|
123
|
124
|
125
|
5 1/2
|
worst holes + adj.
|
|
126
|
127
|
128
|
129
|
130
|
6
|
worst holes + adj.
|
Maximum
Handicap - 50
ADJUSTMENT
-2
-1 0
+1 +2
Deduct from or Add to Handicap
NOTES:
1.
No hole may be scored at more than twice its par.
2.
Half strokes count as whole.
6. Scheid System
The Scheid System is an alternative
"worst-score" system that has two advantages over the Callaway method:
1. It allows for a wider range of scores
(up to 151)
2. It gives players who normally cannot
compete for low gross score an opportunity to win.
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.

Golf Balls
by
The Starter
on May 27, 2005 11:44PM (EDT)
VII. Golf Balls
1. General
Golf ball design and construction
has changed immensely in the last 10 years. Once you only had to decide
between Balata (expensive, only for low handicappers) and Surlyn (for the
rest of us). But today there are literally dozens of different types of
covers and construction methods. Today there are 2 piece, 3 piece, multi-layer,
wound, double cover and almost any other type of ball you can think of.
But when the hype gets out of hand, remember that the USGA/R&A very
strictly regulate ball velocity, so all golf balls will travel approximately
the same distance, with distance type balls being perhaps a few yards longer
than spin type balls.
2. Balata/Spin
A balata covered ball is the original
spin ball. It is typically a three piece ball: a core (sometimes liquid
filled) wound with rubber and covered with balata. Balata is a soft substance
which susceptible to cuts and nicks. This softness generally promotes
a high ball spin rate. A higher spin rate allows better players to shape
their shots, i.e. to deliberately draw or fade the shot. It also will assist
in making the ball back-up or stop when it lands on the green. Today the
balata is artificial and many other compounds are used to achieve the same
effect, but with less susceptibility to cuts and nicks.
3. Surlyn/Distance
A distance ball is generally a
two piece ball, typically consisting of a solid rubber core with a man-made
cover that is less susceptible to cuts and nick than balata. The original
cover material was called Surlyn and almost all distance balls still use
a variation of surlyn as a cover material. Distance balls have a lower
spin rate than spin type balls. This is beneficial to players looking for
a longer, straighter ball flight. The drawback is that because the ball
has a lower spin rate, it is more difficult to deliberately draw or fade
a shot. However, for a significant majority of players this is not a serious
consideration. A factor that is of significant consideration is that distance
balls may feel harder than spin type balls when struck, particularly to
low handicap players. Some of the hardest distance type balls are referred
to as "rocks".
4. Other Materials
Thanks to the wonders of chemistry,
there are now many other types of cover materials available for golf balls.
These include artificial balata, elastopolymers, etc. Most of these covers
are designed to combine the durability of surlyn with the spin characteristics
of balata. They are also generally quite expensive, but typically last
longer than balata balls. These balls may be two piece, three piece or
multi-layer, depending on the playing characteristics the manufacturer
is aiming for.
5. Compression
Compression of a golf ball is
designed to match the feel of the ball to the golfer's preference. Typical
compression ratings are between 80 and 100, with most players using a 90
compression ball as a compromise. Many above average golfers tend to agree
that hitting a 100 compression ball feels like hitting a rock. Contrary
to popular myth, studies indicate that a 100 compression ball is not significantly
longer than 90 or 80 compression balls.
6. Notes
Determining the type of ball you
should use, as well as the compression is purely preference. Some people
find that a distance type ball is quite playable, while others feel they
need the action a spin type ball gives. Generally, higher handicap players
will benefit more from a distance or two piece ball due to its lower spin
rate. Lower handicap players often prefer a spin type or three piece soft
cover ball because of its higher spin rate.
7. Quick Comparison
Balata/Spin
-
Softer cover
-
Higher spin rate
-
Easier to work
-
Usually three piece ball
-
Usually more expensive with a shorter life
Surlyn/Distance
-
More durable cover
-
Lower spin rate
-
Slightly more distance
-
Usually two piece ball
-
Usually less expensive with a longer life
Other
-
Soft, yet durable cover
-
Usually better spin than typical surlyn ball
-
Usually better durability than typical balata
ball
-
Higher initial cost than surlyn, but typically
longer life than balata
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.

Grips
by
The Starter
on May 27, 2005 11:43PM (EDT)
VI. Grips
1. Rubber
Rubber grips are made by adding
granulated cork, as well as other materials to liquid rubber. The cork
serves to displace the rubber, and is the reason many grips are called
composition grips. It also makes the overall weight of the grip lighter.
The rubber/cork blend is checked to assure the proper viscosity, and is
then molded in a high pressure molding machine. After molding, the grips
are sanded and painted. Some of the features of rubber grips are easy installation,
reminder ribs for hand placement, and they are less expensive. Rubber is
the most common grip material used today.
2. Leather
Some senior players use leather,
while most younger players use various rubber molded grips. The reason
has very little to do with the quality or playability of the grip, but
simply a difference in what each generation has been accustomed to. One
of the features of leather grips (generally made of cowhide or calfskin)
is that they have a nice soft, pliable, tacky feel. A few of the drawbacks
are its difficulty to install, and its price. Leather is not very common
today.
3. Cord/Half-Cord
Most of the more popular rubber
models come in an optional cord grip, in which strands of fabric thread
are embedded in the rubber grip. This makes for a better non-slip contact
with hand or glove, especially when wet with rain or sweat. However, it
does wear out gloves faster than non-cord grips.
Many of the cord models also come as half-cord,
in which the top of the grip (where your thumbs are) is smooth rubber and
the bottom (where your fingers wrap around the grip) is corded.
4. Oversized/Undersized
Grips come in a standard size,
but can be padded to a larger diameter with tape on the shaft under the
grip. Each layer of masking tape adds approximately 1/64th of an inch to
the diameter of the grip. This may not seem like a lot, but it makes a
significant difference in how the grip feels and can impact your swing.
It is also possible to get larger and smaller diameter grips.
5. Quick Comparison
Rubber Grips
-
Slip-on design
-
Easy to install
-
Less expensive
-
Rough when corded
Leather Grips
-
Usually wrapped spiral design
-
Harder to install
-
More expensive
-
Natural soft, tacky feel
Oversized
-
For larger hands
-
Minimize arthritis pain
-
Decreases hand action, promoting a slice
Undersized
-
For smaller hands (many women)
-
Increases hand action, promoting a hook
6. Notes
The type of grips a person uses
will be based on feel. Some people like the natural soft feel of the leather
grips, while others refuse to use anything but corded composite grips.
Try going to a local golf shop and seeing which grips feel right.
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.

Shafts
by
The Starter
on May 27, 2005 11:42PM (EDT)
V. Shafts
It is generally agreed that the
shaft is the single most important part of the golf club. Shaft selection
involves many variables including material, length, torque, kickpoint (bendpoint)
and most importantly, flex. Having properly fitted shafts in your clubs
is probably the best thing you can do with regard to equipment for improving
your game.
1. Steel
Steel shafts are generally made
from carbon steel or stainless steel. For the most part, the manufacturing
processes between the two are similar. A steel strip is rolled into a tube
and is drawn over a mandrel until the diameter and wall thickness are reduced
to their exact specifications. At this point the step pattern is formed
on the shaft. Then the walls are made thinner at the grip and thicker at
the tip to give the shaft its flex characteristics. Then it is hardened,
tempered, straightened and stress relieved. The final step is to polish
and chrome plate the shaft. One of the best features of the steel shaft
is the ability to have the same feel throughout the entire set. This means
that the shaft stiffness of the 3 iron will feel the same as the 9 iron,
if they are properly assembled. Other features are its durability and price.
Steel is the preferred material for the majority of the players on the
US and European PGA Tours.
2. Graphite
Graphite shafts are made from
a graphite tape or sheets. The material, which has an epoxy binder, is
wrapped around a steel mandrel. The wrapped shaft is then temperature cured
and the mandrel removed. The raw shaft is then sanded and cut to proper
length, at which point it receives a clear or colored paint coating. Its
most notable feature is its lightweight. It also helps dampen the vibration
caused by clubhead impact with the ground. A few of the drawbacks are the
feel of the shaft (some people complain that a stiff graphite shaft does
not feel like a stiff steel shaft); the stiffness may not be consistent
throughout a set, and its price tag. A newer manufacturing process called
"filament winding" can produce a set with greater consistency, but at a
higher price. Graphite has gained significant acceptance on the US LPGA
Tour and the US Senior PGA Tour.
3. Titanium/Aluminum
I have very little information
regarding the titanium and aluminum shafts and their respective manufacturing
processes. There are not many titanium or aluminum shafts on the market
and to my knowledge, none are in use on any professional tour.
4. Flex
The stiffness, flex, or deflection
of a shaft defines the bending characteristics of the tube, when a load
is applied to the shaft. The most common shaft flexes are designated as
X (extra-stiff), S (stiff), R (regular), A (man's flexible), or L (ladies').
Typically, a faster swing speed will benefit from increased accuracy with
a stiffer shaft. A slower swing speed will benefit from increased distance
with a more flexible shaft. Flex is probably the single most important
factor in the feel of a shaft.
5. Frequency/Slope
Some manufacturers rate the stiffness
of their shafts according to the Brunswick Slope. This measurement assigns
a stiffness rating to a shaft according its frequency or how fast it vibrates
and is also dependent on club length. This frequency is expressed in "cycles
per minute" or CPM. Below is a comparison of CPM, slope and standard flex
for a 38 inch club (typical men's 5 iron).
|
CPM
|
SLOPE
|
FLEX
|
|
288
|
4.5
|
L
|
|
293
|
5.0
|
A
|
|
298
|
5.5
|
R
|
|
303
|
6.0
|
S
|
|
308
|
6.5
|
X
|
6. Torque
Generally torque is a rating applied
to a graphite shaft. It specifies the twisting characteristics of the shaft.
The normal torque rating of a steel shaft for woods is about 2.5 degrees
and 1.7 degrees for the irons. The general range of torque ratings found
on graphite shafts are from 3.5 to 5.5 degrees, although it is possible
to get shafts with lower or higher ratings. The higher the torque rating,
the more the shaft twists for a given twisting force. The torque rating
also seems to be tied to the stiffness of a shaft, the lower the torque
rating, the stiffer the shaft. There is no accepted industry standard for
measuring torque.
7. Kickpoint
The kickpoint (a.k.a. bendpoint
or flexpoint) defines where the shaft will bend. Kickpoint affects the
trajectory of the shot, the higher the kickpoint, the lower the trajectory.
(A high kickpoint is closer to the grip end of the shaft; a low kickpoint
is closer to the head end of the shaft.) The effect in trajectory is small
but measurable. For someone that generally hits the ball with a high shot
trajectory, a high kickpoint is desirable in a shaft. For someone with
a low shot trajectory, a low kickpoint helps get the ball airborne and
on a higher flight path. The kickpoint also affects the feel of the shaft.
A golfer who can feel the difference finds the high bend point makes the
shaft feel like "one piece", while with the low bend point, the shaft feels
as though the tip whips the clubhead through the ball. There is no accepted
industry standard for measuring kickpoint.
8. Spines
A shaft is considered to have
a spine when its flex and torque characteristics vary with its orientation.
Since all shafts, regardless of material or manufacturing process, have
some variation, all shafts are considered to have spines. Until very recently,
the USGA rules for shafts specifically required shafts to have the same
characteristics, regardless of orientation. However, variations are an
inevitable outcome of the manufacturing processes and the USGA has finally
acknowledged this fact. New guidelines from the USGA allow clubmakers to
align shafts so that they are consistent from one club to the next within
a set.
There have been some studies that indicate
improved shot consistency when shafts are aligned throughout a set. Some
professional players have been aligning their shafts for many years and
it is now becoming more common in the mass market. For an additional fee,
some shaft vendors and manufacturers will now sell shafts with the spines
marked. There are also devices available to custom clubmakers which will
allow them to determine spine orientation.
9. Notes
Never base your shaft selection
on specifications, always try to demo the shafts you are considering. This
is because there are no industry standards for measuring flex, kickpoint
or torque. One company's low torque extra stiff shaft may be another company's
mid torque regular flex shaft. Choosing the material, flex, and kickpoint
of a shaft will depend entirely on what feels right when you swing the
club. Someone with a high swing speed may choose a steel shaft with a flex
rating of X and a low kickpoint, while someone with the same swing speed
may choose a graphite shaft with a flex rating of R and a high kickpoint.
The general consensus is see your local professional and ask what he/she
recommends. Make your decision from there.
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.

Woods/Metals
by
The Starter
on May 27, 2005 11:41PM (EDT)
IV. Woods/Metals
Historically the "wood" was made of wood (hence the name), but they now come in a variety materials from wood to stainless steel to titanium to graphite and several other materials. They are also generally bigger, in terms of size and volume, than other clubs. Woods are typically long distance clubs meant to be used when distance is more important than accuracy. A driver is a 1 wood and typically has somewhere between 6 and 12 degrees of loft (0 degrees of loft would be perpendicular to the ground). The hosel of a wood is also typically somewhat smaller than the hosel of an iron, .335" instead of .370".
1. Wood "woods"
There are two types of wood used, persimmon and maple. Solid heads are usually persimmon. Laminated (plywood) heads are usually maple. Persimmon heads are made by using a sophisticated turning machine, which mills the material into the desired shape. The process is much like making a duplicate key for a lock. The second, and most commonly used wood, is laminated maple. Generally, 1/16 inch veneers of maple are laminated together into a block, much like plywood. Then the veneers are heated and pressurized, and finally turned like the persimmon heads. While some golfers indicate that persimmon heads have a more solid feel at impact, studies do not support this. Other golfers prefer the laminated maple, reasoning that they last longer.
2. Metal "woods"
Metal woods have become the standard over the last 10 years. There are only a few professional players using persimmon or maple fairway woods and all of the pros use metal drivers now. Metal woods have a number of advantages over wood. Metal woods generally last longer and are less expensive than persimmon or maple woods. Metal woods can be perimeter weighted. Metal woods can be cast from an almost endless list of alloys, depending on the manufacturer's design. Stainless steel and titanium are the most common choices for metal woods.
3. Stainless Steel
Stainless steel heads of many different alloys are available, the most common being 17-4 and 15-5. Stainless steel heads are cast hollow to restrict excessive weight, and may be filled with polyurethane to muffle impact noise. Stainless steel is most commonly used to cast heads with a volume of 250 cc or less.
4. Titanium
Titanium is a lightweight metal with a much higher strength-to-weight ratio than standard stainless steel. This allows clubheads to be cast much larger than with steel, supposedly increasing the size of the sweetspot even more. Titanium metal wood heads with volumes exceeding 300 cc are very common today, there are some drivers that exceed 500cc! Titanium can also be forged to make a metal wood clubhead, but this process is significantly more expensive than casting, provides no proven benefits over casting and has a higher probability of breaking at a seam. Some players do report better feel with forged titanium heads, but there are no studies to support this.
5. Other Metals
Maraging steel, copper and tungsten have become popular materials in metal wood heads. Maraging steel is harder than stainless steel or titanium and is frequently used as a face material in metal woods, particularly low profile fairway woods. Tungsten and copper are being added to the sole of many new designs to lower the center of gravity, making it easier to get the ball airborne.
6. Graphite/Composite
The same materials that are used for shafts are also used to make graphite and composite heads. There are two subtle variances in manufacturing techniques. In one case, the graphite prepreg is mixed with an ABS plastic, and is injection molded into a head. In the second version the prepreg is given an epoxy base and the mixture is compression molded. Graphite heads are manufactured with the same weight as the wood and metal heads, but are generally much larger than conventional heads. Again, this supposedly increases the size of the sweetspot. No tests have proven graphite heads more forgiving or longer than other materials.
7. Ceramic
Improvements in material science have made ceramic "wood" heads possible. Ceramic heads are molded or cast, similar to the process for casting a metal head. Some ceramics offer a higher strength to weight ratio than steel or titanium, but are most are more brittle. A common complaint about ceramic heads is that they chip, particularly if the ball is struck at the edge of the clubface. Ceramic heads have a very different feel and sound than metal club heads and some players believe ceramic heads are straighter and longer than metal club heads, although there are no studies to support this conclusion. The quality and durability of ceramic clubheads has improved considerably and newer models are less likely to chip.
8. Oversized
Driver (1 wood/metal) heads with a displacement volume of greater than 250 cc are generally considered to be oversized. Oversized heads with a volume of as much as 600 cc and even more are now available. Contrary to popular opinion, the sweetspot on oversized heads is no larger than the sweetspot on a standard sized head. However, the consensus is that oversized metal heads are more forgiving than standard sized heads, due to the perimeter weighting inherent in the design. This forgiveness produces a longer and straighter flight trajectory on off-center hits. When using stainless steel or titanium, the walls of the head must be made thinner to keep the overall weight normal (191-205 grams for a 1 wood). This has caused some metal wood faces to crush or dent. For this reason, some manufacturers are bringing mid-sized metal woods to market, which allows the sweetspot to stay large, yet keeps the walls of the head thick enough to prevent denting. Mid-sized heads fall in the range of 250-300 cc. Heads with a volume of 300 cc or greater are often called "jumbo".
9. Notes
The type of wood or metal wood you should use can only be determined by what feels right. While metal and graphite heads can offer forgiveness on off-center shots, some purists argue that you lose the feel you receive from true wood heads. Another consideration should be clubhead size. At some point the increased drag of a very large clubhead will begin to limit swingspeed. What that limit will be depends on the individual golfer and is probably more of a concern for players with a swingspeed >105mph. However, this should be taken into account if you are considering a significantly oversized driver.
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all rights reserved. Product and company names used in this document may be trademarked or copyrighted by the respective owners. This document may be replicated in whole or in part, without alteration. All replications must include this copyright notice.

Irons
by
The Starter
on May 27, 2005 11:39PM (EDT)
III. Irons
1. What is an iron?
Irons were originally made using
iron, but are now generally made from steel, titanium or a high tech alloy.
Irons are smaller than woods and are considered finesse clubs, meant to
be used when accuracy is more important than distance.
2. What does the number on the club
mean?
For the most part, the number
represents the loft of a club. The lower the number, the longer the shaft
and the lower the loft of the club, relative to the other clubs in the
set. The lower loft and longer length will result in greater distance,
but with a concurrent loss of accuracy. This also equates to lower numbered
clubs being more difficult to hit properly.
3. What makes a set of clubs?
A set of golf clubs is restricted
to no more than 14 clubs, according to the Rules of Golf. What constitutes
this set depends on your preferences. In general, a basic, full set of
clubs might include the following clubs:
Irons:
3, 4, 5, 6, 7, 8, 9, PW, SW
Woods:
1, 3, 5, 7
and a putter.
This is just a guideline, the clubs you carry
should be determined by the type of course you are playing, the weather
conditions and your own playing ability. Also keep in mind that there is
no minimum requirement. Many players, especially beginners, carry only
7 to 10 clubs.
4. Investment Casting
Investment casting is a highly
accurate and precise method of casting or pouring liquid metal. It is a
significant improvement over older casting methods. A master die, usually
of aluminum, is milled. Wax is then injected into the die and once it has
solidified, the die is removed. The positive wax pattern is then dipped
into a ceramic 'slurry', which hardens around the wax to create a negative
mold. The wax is then melted away and the empty ceramic negative is filled
with molten metal, typically stainless steel or titanium. After the metal
has cooled, the ceramic negative is broken away, exposing the newly cast
clubhead. The new clubhead is finished and polished and then is ready to
be assembled into a golf club. For more information on the investment casting
process, please visit these websites:
http://www.rugergolf.com/process.htm
http://www.3dsystems.com/ products/ solidobject/thermojet/TJ_Printer_US_InvCast_4_011.pdf
5. Forged
Forging is a process of pressing
or hammering the metal into the desired shape. Forging is very similar
to what the village blacksmith used to do except today a large machine
called a "press" is used instead of a hammer. Dies are "sunk" or cut, by
milling the desired impression into hardened steel. The die is then installed
into the press and is used to actually squeeze the "blank" into the desired
shape. The manufacturer is then presented with a raw forging, which is
a close approximation of the clubhead desired. The clubhead must then be
finished by milling, grinding and drilling. Forged clubheads are commonly
made from soft carbon steel and may rust if not plated. Some forged wedges
are deliberately not plated so as to encourage rusting. The rust reduces
reflected glare, but does not affect spin.
6. Blade
A blade is an iron head that has
no cavity and typically is forged from soft carbon steel, but there have
been some models investment cast in 304 stainless steel. Blades are the
iron of choice for many pros and top amateurs because they allow better
players to more effectively work the ball. This means that better players
typically report that it is easier to draw, fade or otherwise deliberately
cause direction changing spin when using blade-type irons. The drawback
is that blades have a smaller "sweetspot " and
so are less forgiving when mis-hit.
7. Cavity Back/Perimeter Weighted
A cavity back iron, also known
as perimeter weighted, has generally been associated with investment casting.
The design of the clubhead distributes the weight around the perimeter
of the head, supposedly producing a large ' sweetspot
'. This makes the off-center shots more forgiving, flying longer and straighter,
than an off-center shot with a blade-type iron. The drawback is that it
is considered more difficult to reliably work the ball with cavity back
irons.
8. Notes
When investment cast heads were
first introduced, several companies claimed that the feel of the head was
lost. These same companies also claimed it was more difficult to work the
ball with the cast heads. Keep in mind that most golfers tend to believe
that a blade-type iron (usually forged) produces more feel than the cavity
back models (usually investment cast). They also say that it is easier
to shape the shot using the blades over the perimeter weighted clubs. Before
making a decision, you should try a few blades and cavity back irons and
see for yourself.
Also be aware that in the past few years
"forged cavity back" club heads have hit the market. The theory is
to provide the feel of a forged club with the forgiveness of cast cavity
backs. These are fairly new, but the reports from golfers who have these
type of clubs have generally been favorable. However, forged cavity back
irons typically cost the same as forged blade irons.
Another recent trend in irons is the use
of exotic and multiple metals. The most common of these metals are tungsten
and copper, for their high density. These materials are typically used
to lower the center of gravity (COG) of the clubhead, promoting a higher
ball flight. This is particularly helpful to higher handicap players who
have trouble getting the ball airborne.
9. Quick Comparison
Investment cast cavity back
-
Peripheral weighting
-
More forgiving
-
Stainless steel
-
Harder to work
Forged blade
-
Central weighting
-
Better feel
-
Carbon steel & chrome
-
Easier to work
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.

Purchasing Clubs
by
The Starter
on May 27, 2005 11:37PM (EDT)
XII. Purchasing Clubs
1. Things to consider before you buy Start by sitting down and reading through this document. By honestly judging your abilities, you may be able to decide if you need peripherally weighted or blade-type clubs. The next logical step is deciding on how much money you want to or are willing to spend for new clubs. Keep this number in mind when your shopping for new clubs, if you don't you could wind up spending much more than you planned on.
Once you have an idea of what type of clubs you want and how much you plan on spending, go down to your local golf shop or club and try to hit a few clubs. If you are allowed, try to play a round or two with demo sets. By actually using the clubs in a golf round situation, you may be able to decide if the clubs look, feel, and play the way you would like them to. If you feel uncomfortable with the clubs don't buy them - just because your golfing buddy swears by XYZ, doesn't mean you should too. The main point is that only you can decide what clubs are best for you. If after doing the above, you still can't decide for yourself, go see a local professional or clubmaker and ask for some help. Either should be more than willing to help you make a well informed decision.
2. Name brand (OEM) or custom clubs? That is a choice left up to the reader. Keep in mind these factors when making a decision: - Custom clubs are built according to your swing characteristics.
- OEM clubs are built based on an "average" golfer.
- Custom built clubs are generally less expensive than OEM clubs.
- OEM clubs generally have higher resale value than custom clubs.
The most compelling reason to buy custom fit or custom-built clubs is the fact that they are built for you. Although price may be a consideration, don't make it top priority. If it is you may not have enough confidence in your clubs, which could result in more harm than good. You should also note that most OEMs will now make a set to your custom specifications. You could order a set of Titleist 990's, for instance, with a nonstandard length and lie angle. The "customization' may involve an increase in the purchase price and may also add several weeks to delivery.
3. Finding a clubmaker There are several ways to find a custom clubmaker. Keep in mind that you will want to shop around and possibly talk to several clubmakers. There are a number of referral services that can help. The PCS, Professional Clubmakers Society, can be reached at 1-800-548-6094 in the USA and Canada. Their recommendations indicate whether the clubmaker is qualified as a Class A Clubmaker (based on competence certification administered by the PCS). You can also call up the major component vendors (Golfsmith, Golfworks, Dynacraft) and ask for a referral. They generally keep a list of clubmakers, and should be more than happy to give you names, numbers and possibly even references.
You could also ask your local pro, or a golf shop. However, your pro is almost certainly also a salesman for the course or pro shop he works out of. Keep in mind that he may be more inclined to guide you towards the OEM clubs he sells (and gets a commission for) than to send you to a custom clubmaker. Also, many people are prejudiced against custom or component clubs. You may be able to get a few names and phone numbers by talking to other golfers you meet at the range or course. This is also a good way to see what kind of work the clubmaker does and how satisfied some of his/her customers are. Always remember that the reason you want to buy custom built clubs is the fact that they are built for you. This should give some pointers in picking out a clubbuilder. One of the first things you should do when talking to a custom clubmaker is to inquire about his/her knowledge. If the clubmaker is not also trained as a clubfitter, he/she will not do a very good job fitting clubs for your game. Don't be afraid to ask questions like how long they've been custom building clubs. Did they have any formal training. How many happy/unhappy customers have they had? These are just a few questions to help you get to know your clubmaker. One of the first things the clubmaker should do, even before discussing what it is that you want, is to assess your skills. This can be done by taking a trip to a range, so the clubmaker can analyze you swing. Taking a look at your current set, and noting any problems you may have with them, would probably be an indication of a knowledgeable clubmaker as well. A good clubmaker should tell you what characteristics your swing calls for. Examples of this are shaft flex, torque, and kickpoint; head characteristics such as weight and COG location. With this is mind he/she will most probably have a few demo clubs for you to try. Don't be afraid to say you don't like any of the clubs you try, it's the clubmakers job to fit you with clubs that you will be happy with. As with anything else in life, if you talk to a clubmaker and don't feel totally comfortable with him/her, don't buy a set of clubs from him/her. Also keep in mind that if you start telling the clubmaker what style and model of club you want before he has had an opportunity to make some suggestions, he may assume that you have already decided what you want.
4. How do I build my own clubs?
Many component supply companies offer how-to instructions and beginner kits. Since you are thinking about building your own clubs, order some catalogs. Many catalogs include basic club assembly instructions along with all the components and supplies you will need. Several component companies also publish complete club making manuals and even offer training classes at the factories. A partial list of component companies is appended to this document. While you are waiting for the catalogs to arrive, read some articles regarding club design and assembly. Visit the following sites for more information: You'll probably want to start off slowly. Start by building yourself a putter. This will give you a chance to build a club, without having to have too much concern regarding shaft length and flex. If you're happy with your putter, move on to an iron. This will give you a chance to try different shaft lengths and flexes to see which suits you best. Once you feel comfortable, you may want to try your hand at an entire set of irons, or possibly a metal wood. Don't forget to let us know how your clubs turn out!
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all rights reserved. Product and company names used in this document may be trademarked or copyrighted by the respective owners. This document may be replicated in whole or in part, without alteration. All replications must include this copyright notice.
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