Friday, May 27
by
The Starter
on May 27, 2005 11:43PM (EDT)
VI. Grips
1. Rubber
Rubber grips are made by adding
granulated cork, as well as other materials to liquid rubber. The cork
serves to displace the rubber, and is the reason many grips are called
composition grips. It also makes the overall weight of the grip lighter.
The rubber/cork blend is checked to assure the proper viscosity, and is
then molded in a high pressure molding machine. After molding, the grips
are sanded and painted. Some of the features of rubber grips are easy installation,
reminder ribs for hand placement, and they are less expensive. Rubber is
the most common grip material used today.
2. Leather
Some senior players use leather,
while most younger players use various rubber molded grips. The reason
has very little to do with the quality or playability of the grip, but
simply a difference in what each generation has been accustomed to. One
of the features of leather grips (generally made of cowhide or calfskin)
is that they have a nice soft, pliable, tacky feel. A few of the drawbacks
are its difficulty to install, and its price. Leather is not very common
today.
3. Cord/Half-Cord
Most of the more popular rubber
models come in an optional cord grip, in which strands of fabric thread
are embedded in the rubber grip. This makes for a better non-slip contact
with hand or glove, especially when wet with rain or sweat. However, it
does wear out gloves faster than non-cord grips.
Many of the cord models also come as half-cord,
in which the top of the grip (where your thumbs are) is smooth rubber and
the bottom (where your fingers wrap around the grip) is corded.
4. Oversized/Undersized
Grips come in a standard size,
but can be padded to a larger diameter with tape on the shaft under the
grip. Each layer of masking tape adds approximately 1/64th of an inch to
the diameter of the grip. This may not seem like a lot, but it makes a
significant difference in how the grip feels and can impact your swing.
It is also possible to get larger and smaller diameter grips.
5. Quick Comparison
Rubber Grips
-
Slip-on design
-
Easy to install
-
Less expensive
-
Rough when corded
Leather Grips
-
Usually wrapped spiral design
-
Harder to install
-
More expensive
-
Natural soft, tacky feel
Oversized
-
For larger hands
-
Minimize arthritis pain
-
Decreases hand action, promoting a slice
Undersized
-
For smaller hands (many women)
-
Increases hand action, promoting a hook
6. Notes
The type of grips a person uses
will be based on feel. Some people like the natural soft feel of the leather
grips, while others refuse to use anything but corded composite grips.
Try going to a local golf shop and seeing which grips feel right.
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.
by
The Starter
on May 27, 2005 11:42PM (EDT)
V. Shafts
It is generally agreed that the
shaft is the single most important part of the golf club. Shaft selection
involves many variables including material, length, torque, kickpoint (bendpoint)
and most importantly, flex. Having properly fitted shafts in your clubs
is probably the best thing you can do with regard to equipment for improving
your game.
1. Steel
Steel shafts are generally made
from carbon steel or stainless steel. For the most part, the manufacturing
processes between the two are similar. A steel strip is rolled into a tube
and is drawn over a mandrel until the diameter and wall thickness are reduced
to their exact specifications. At this point the step pattern is formed
on the shaft. Then the walls are made thinner at the grip and thicker at
the tip to give the shaft its flex characteristics. Then it is hardened,
tempered, straightened and stress relieved. The final step is to polish
and chrome plate the shaft. One of the best features of the steel shaft
is the ability to have the same feel throughout the entire set. This means
that the shaft stiffness of the 3 iron will feel the same as the 9 iron,
if they are properly assembled. Other features are its durability and price.
Steel is the preferred material for the majority of the players on the
US and European PGA Tours.
2. Graphite
Graphite shafts are made from
a graphite tape or sheets. The material, which has an epoxy binder, is
wrapped around a steel mandrel. The wrapped shaft is then temperature cured
and the mandrel removed. The raw shaft is then sanded and cut to proper
length, at which point it receives a clear or colored paint coating. Its
most notable feature is its lightweight. It also helps dampen the vibration
caused by clubhead impact with the ground. A few of the drawbacks are the
feel of the shaft (some people complain that a stiff graphite shaft does
not feel like a stiff steel shaft); the stiffness may not be consistent
throughout a set, and its price tag. A newer manufacturing process called
"filament winding" can produce a set with greater consistency, but at a
higher price. Graphite has gained significant acceptance on the US LPGA
Tour and the US Senior PGA Tour.
3. Titanium/Aluminum
I have very little information
regarding the titanium and aluminum shafts and their respective manufacturing
processes. There are not many titanium or aluminum shafts on the market
and to my knowledge, none are in use on any professional tour.
4. Flex
The stiffness, flex, or deflection
of a shaft defines the bending characteristics of the tube, when a load
is applied to the shaft. The most common shaft flexes are designated as
X (extra-stiff), S (stiff), R (regular), A (man's flexible), or L (ladies').
Typically, a faster swing speed will benefit from increased accuracy with
a stiffer shaft. A slower swing speed will benefit from increased distance
with a more flexible shaft. Flex is probably the single most important
factor in the feel of a shaft.
5. Frequency/Slope
Some manufacturers rate the stiffness
of their shafts according to the Brunswick Slope. This measurement assigns
a stiffness rating to a shaft according its frequency or how fast it vibrates
and is also dependent on club length. This frequency is expressed in "cycles
per minute" or CPM. Below is a comparison of CPM, slope and standard flex
for a 38 inch club (typical men's 5 iron).
|
CPM
|
SLOPE
|
FLEX
|
|
288
|
4.5
|
L
|
|
293
|
5.0
|
A
|
|
298
|
5.5
|
R
|
|
303
|
6.0
|
S
|
|
308
|
6.5
|
X
|
6. Torque
Generally torque is a rating applied
to a graphite shaft. It specifies the twisting characteristics of the shaft.
The normal torque rating of a steel shaft for woods is about 2.5 degrees
and 1.7 degrees for the irons. The general range of torque ratings found
on graphite shafts are from 3.5 to 5.5 degrees, although it is possible
to get shafts with lower or higher ratings. The higher the torque rating,
the more the shaft twists for a given twisting force. The torque rating
also seems to be tied to the stiffness of a shaft, the lower the torque
rating, the stiffer the shaft. There is no accepted industry standard for
measuring torque.
7. Kickpoint
The kickpoint (a.k.a. bendpoint
or flexpoint) defines where the shaft will bend. Kickpoint affects the
trajectory of the shot, the higher the kickpoint, the lower the trajectory.
(A high kickpoint is closer to the grip end of the shaft; a low kickpoint
is closer to the head end of the shaft.) The effect in trajectory is small
but measurable. For someone that generally hits the ball with a high shot
trajectory, a high kickpoint is desirable in a shaft. For someone with
a low shot trajectory, a low kickpoint helps get the ball airborne and
on a higher flight path. The kickpoint also affects the feel of the shaft.
A golfer who can feel the difference finds the high bend point makes the
shaft feel like "one piece", while with the low bend point, the shaft feels
as though the tip whips the clubhead through the ball. There is no accepted
industry standard for measuring kickpoint.
8. Spines
A shaft is considered to have
a spine when its flex and torque characteristics vary with its orientation.
Since all shafts, regardless of material or manufacturing process, have
some variation, all shafts are considered to have spines. Until very recently,
the USGA rules for shafts specifically required shafts to have the same
characteristics, regardless of orientation. However, variations are an
inevitable outcome of the manufacturing processes and the USGA has finally
acknowledged this fact. New guidelines from the USGA allow clubmakers to
align shafts so that they are consistent from one club to the next within
a set.
There have been some studies that indicate
improved shot consistency when shafts are aligned throughout a set. Some
professional players have been aligning their shafts for many years and
it is now becoming more common in the mass market. For an additional fee,
some shaft vendors and manufacturers will now sell shafts with the spines
marked. There are also devices available to custom clubmakers which will
allow them to determine spine orientation.
9. Notes
Never base your shaft selection
on specifications, always try to demo the shafts you are considering. This
is because there are no industry standards for measuring flex, kickpoint
or torque. One company's low torque extra stiff shaft may be another company's
mid torque regular flex shaft. Choosing the material, flex, and kickpoint
of a shaft will depend entirely on what feels right when you swing the
club. Someone with a high swing speed may choose a steel shaft with a flex
rating of X and a low kickpoint, while someone with the same swing speed
may choose a graphite shaft with a flex rating of R and a high kickpoint.
The general consensus is see your local professional and ask what he/she
recommends. Make your decision from there.
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.
by
The Starter
on May 27, 2005 11:41PM (EDT)
IV. Woods/Metals
Historically the "wood" was made of wood (hence the name), but they now come in a variety materials from wood to stainless steel to titanium to graphite and several other materials. They are also generally bigger, in terms of size and volume, than other clubs. Woods are typically long distance clubs meant to be used when distance is more important than accuracy. A driver is a 1 wood and typically has somewhere between 6 and 12 degrees of loft (0 degrees of loft would be perpendicular to the ground). The hosel of a wood is also typically somewhat smaller than the hosel of an iron, .335" instead of .370".
1. Wood "woods"
There are two types of wood used, persimmon and maple. Solid heads are usually persimmon. Laminated (plywood) heads are usually maple. Persimmon heads are made by using a sophisticated turning machine, which mills the material into the desired shape. The process is much like making a duplicate key for a lock. The second, and most commonly used wood, is laminated maple. Generally, 1/16 inch veneers of maple are laminated together into a block, much like plywood. Then the veneers are heated and pressurized, and finally turned like the persimmon heads. While some golfers indicate that persimmon heads have a more solid feel at impact, studies do not support this. Other golfers prefer the laminated maple, reasoning that they last longer.
2. Metal "woods"
Metal woods have become the standard over the last 10 years. There are only a few professional players using persimmon or maple fairway woods and all of the pros use metal drivers now. Metal woods have a number of advantages over wood. Metal woods generally last longer and are less expensive than persimmon or maple woods. Metal woods can be perimeter weighted. Metal woods can be cast from an almost endless list of alloys, depending on the manufacturer's design. Stainless steel and titanium are the most common choices for metal woods.
3. Stainless Steel
Stainless steel heads of many different alloys are available, the most common being 17-4 and 15-5. Stainless steel heads are cast hollow to restrict excessive weight, and may be filled with polyurethane to muffle impact noise. Stainless steel is most commonly used to cast heads with a volume of 250 cc or less.
4. Titanium
Titanium is a lightweight metal with a much higher strength-to-weight ratio than standard stainless steel. This allows clubheads to be cast much larger than with steel, supposedly increasing the size of the sweetspot even more. Titanium metal wood heads with volumes exceeding 300 cc are very common today, there are some drivers that exceed 500cc! Titanium can also be forged to make a metal wood clubhead, but this process is significantly more expensive than casting, provides no proven benefits over casting and has a higher probability of breaking at a seam. Some players do report better feel with forged titanium heads, but there are no studies to support this.
5. Other Metals
Maraging steel, copper and tungsten have become popular materials in metal wood heads. Maraging steel is harder than stainless steel or titanium and is frequently used as a face material in metal woods, particularly low profile fairway woods. Tungsten and copper are being added to the sole of many new designs to lower the center of gravity, making it easier to get the ball airborne.
6. Graphite/Composite
The same materials that are used for shafts are also used to make graphite and composite heads. There are two subtle variances in manufacturing techniques. In one case, the graphite prepreg is mixed with an ABS plastic, and is injection molded into a head. In the second version the prepreg is given an epoxy base and the mixture is compression molded. Graphite heads are manufactured with the same weight as the wood and metal heads, but are generally much larger than conventional heads. Again, this supposedly increases the size of the sweetspot. No tests have proven graphite heads more forgiving or longer than other materials.
7. Ceramic
Improvements in material science have made ceramic "wood" heads possible. Ceramic heads are molded or cast, similar to the process for casting a metal head. Some ceramics offer a higher strength to weight ratio than steel or titanium, but are most are more brittle. A common complaint about ceramic heads is that they chip, particularly if the ball is struck at the edge of the clubface. Ceramic heads have a very different feel and sound than metal club heads and some players believe ceramic heads are straighter and longer than metal club heads, although there are no studies to support this conclusion. The quality and durability of ceramic clubheads has improved considerably and newer models are less likely to chip.
8. Oversized
Driver (1 wood/metal) heads with a displacement volume of greater than 250 cc are generally considered to be oversized. Oversized heads with a volume of as much as 600 cc and even more are now available. Contrary to popular opinion, the sweetspot on oversized heads is no larger than the sweetspot on a standard sized head. However, the consensus is that oversized metal heads are more forgiving than standard sized heads, due to the perimeter weighting inherent in the design. This forgiveness produces a longer and straighter flight trajectory on off-center hits. When using stainless steel or titanium, the walls of the head must be made thinner to keep the overall weight normal (191-205 grams for a 1 wood). This has caused some metal wood faces to crush or dent. For this reason, some manufacturers are bringing mid-sized metal woods to market, which allows the sweetspot to stay large, yet keeps the walls of the head thick enough to prevent denting. Mid-sized heads fall in the range of 250-300 cc. Heads with a volume of 300 cc or greater are often called "jumbo".
9. Notes
The type of wood or metal wood you should use can only be determined by what feels right. While metal and graphite heads can offer forgiveness on off-center shots, some purists argue that you lose the feel you receive from true wood heads. Another consideration should be clubhead size. At some point the increased drag of a very large clubhead will begin to limit swingspeed. What that limit will be depends on the individual golfer and is probably more of a concern for players with a swingspeed >105mph. However, this should be taken into account if you are considering a significantly oversized driver.
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all rights reserved. Product and company names used in this document may be trademarked or copyrighted by the respective owners. This document may be replicated in whole or in part, without alteration. All replications must include this copyright notice.
by
The Starter
on May 27, 2005 11:39PM (EDT)
III. Irons
1. What is an iron?
Irons were originally made using
iron, but are now generally made from steel, titanium or a high tech alloy.
Irons are smaller than woods and are considered finesse clubs, meant to
be used when accuracy is more important than distance.
2. What does the number on the club
mean?
For the most part, the number
represents the loft of a club. The lower the number, the longer the shaft
and the lower the loft of the club, relative to the other clubs in the
set. The lower loft and longer length will result in greater distance,
but with a concurrent loss of accuracy. This also equates to lower numbered
clubs being more difficult to hit properly.
3. What makes a set of clubs?
A set of golf clubs is restricted
to no more than 14 clubs, according to the Rules of Golf. What constitutes
this set depends on your preferences. In general, a basic, full set of
clubs might include the following clubs:
Irons:
3, 4, 5, 6, 7, 8, 9, PW, SW
Woods:
1, 3, 5, 7
and a putter.
This is just a guideline, the clubs you carry
should be determined by the type of course you are playing, the weather
conditions and your own playing ability. Also keep in mind that there is
no minimum requirement. Many players, especially beginners, carry only
7 to 10 clubs.
4. Investment Casting
Investment casting is a highly
accurate and precise method of casting or pouring liquid metal. It is a
significant improvement over older casting methods. A master die, usually
of aluminum, is milled. Wax is then injected into the die and once it has
solidified, the die is removed. The positive wax pattern is then dipped
into a ceramic 'slurry', which hardens around the wax to create a negative
mold. The wax is then melted away and the empty ceramic negative is filled
with molten metal, typically stainless steel or titanium. After the metal
has cooled, the ceramic negative is broken away, exposing the newly cast
clubhead. The new clubhead is finished and polished and then is ready to
be assembled into a golf club. For more information on the investment casting
process, please visit these websites:
http://www.rugergolf.com/process.htm
http://www.3dsystems.com/ products/ solidobject/thermojet/TJ_Printer_US_InvCast_4_011.pdf
5. Forged
Forging is a process of pressing
or hammering the metal into the desired shape. Forging is very similar
to what the village blacksmith used to do except today a large machine
called a "press" is used instead of a hammer. Dies are "sunk" or cut, by
milling the desired impression into hardened steel. The die is then installed
into the press and is used to actually squeeze the "blank" into the desired
shape. The manufacturer is then presented with a raw forging, which is
a close approximation of the clubhead desired. The clubhead must then be
finished by milling, grinding and drilling. Forged clubheads are commonly
made from soft carbon steel and may rust if not plated. Some forged wedges
are deliberately not plated so as to encourage rusting. The rust reduces
reflected glare, but does not affect spin.
6. Blade
A blade is an iron head that has
no cavity and typically is forged from soft carbon steel, but there have
been some models investment cast in 304 stainless steel. Blades are the
iron of choice for many pros and top amateurs because they allow better
players to more effectively work the ball. This means that better players
typically report that it is easier to draw, fade or otherwise deliberately
cause direction changing spin when using blade-type irons. The drawback
is that blades have a smaller "sweetspot " and
so are less forgiving when mis-hit.
7. Cavity Back/Perimeter Weighted
A cavity back iron, also known
as perimeter weighted, has generally been associated with investment casting.
The design of the clubhead distributes the weight around the perimeter
of the head, supposedly producing a large ' sweetspot
'. This makes the off-center shots more forgiving, flying longer and straighter,
than an off-center shot with a blade-type iron. The drawback is that it
is considered more difficult to reliably work the ball with cavity back
irons.
8. Notes
When investment cast heads were
first introduced, several companies claimed that the feel of the head was
lost. These same companies also claimed it was more difficult to work the
ball with the cast heads. Keep in mind that most golfers tend to believe
that a blade-type iron (usually forged) produces more feel than the cavity
back models (usually investment cast). They also say that it is easier
to shape the shot using the blades over the perimeter weighted clubs. Before
making a decision, you should try a few blades and cavity back irons and
see for yourself.
Also be aware that in the past few years
"forged cavity back" club heads have hit the market. The theory is
to provide the feel of a forged club with the forgiveness of cast cavity
backs. These are fairly new, but the reports from golfers who have these
type of clubs have generally been favorable. However, forged cavity back
irons typically cost the same as forged blade irons.
Another recent trend in irons is the use
of exotic and multiple metals. The most common of these metals are tungsten
and copper, for their high density. These materials are typically used
to lower the center of gravity (COG) of the clubhead, promoting a higher
ball flight. This is particularly helpful to higher handicap players who
have trouble getting the ball airborne.
9. Quick Comparison
Investment cast cavity back
-
Peripheral weighting
-
More forgiving
-
Stainless steel
-
Harder to work
Forged blade
-
Central weighting
-
Better feel
-
Carbon steel & chrome
-
Easier to work
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.
by
The Starter
on May 27, 2005 11:37PM (EDT)
XII. Purchasing Clubs
1. Things to consider before you buy Start by sitting down and reading through this document. By honestly judging your abilities, you may be able to decide if you need peripherally weighted or blade-type clubs. The next logical step is deciding on how much money you want to or are willing to spend for new clubs. Keep this number in mind when your shopping for new clubs, if you don't you could wind up spending much more than you planned on.
Once you have an idea of what type of clubs you want and how much you plan on spending, go down to your local golf shop or club and try to hit a few clubs. If you are allowed, try to play a round or two with demo sets. By actually using the clubs in a golf round situation, you may be able to decide if the clubs look, feel, and play the way you would like them to. If you feel uncomfortable with the clubs don't buy them - just because your golfing buddy swears by XYZ, doesn't mean you should too. The main point is that only you can decide what clubs are best for you. If after doing the above, you still can't decide for yourself, go see a local professional or clubmaker and ask for some help. Either should be more than willing to help you make a well informed decision.
2. Name brand (OEM) or custom clubs? That is a choice left up to the reader. Keep in mind these factors when making a decision: - Custom clubs are built according to your swing characteristics.
- OEM clubs are built based on an "average" golfer.
- Custom built clubs are generally less expensive than OEM clubs.
- OEM clubs generally have higher resale value than custom clubs.
The most compelling reason to buy custom fit or custom-built clubs is the fact that they are built for you. Although price may be a consideration, don't make it top priority. If it is you may not have enough confidence in your clubs, which could result in more harm than good. You should also note that most OEMs will now make a set to your custom specifications. You could order a set of Titleist 990's, for instance, with a nonstandard length and lie angle. The "customization' may involve an increase in the purchase price and may also add several weeks to delivery.
3. Finding a clubmaker There are several ways to find a custom clubmaker. Keep in mind that you will want to shop around and possibly talk to several clubmakers. There are a number of referral services that can help. The PCS, Professional Clubmakers Society, can be reached at 1-800-548-6094 in the USA and Canada. Their recommendations indicate whether the clubmaker is qualified as a Class A Clubmaker (based on competence certification administered by the PCS). You can also call up the major component vendors (Golfsmith, Golfworks, Dynacraft) and ask for a referral. They generally keep a list of clubmakers, and should be more than happy to give you names, numbers and possibly even references.
You could also ask your local pro, or a golf shop. However, your pro is almost certainly also a salesman for the course or pro shop he works out of. Keep in mind that he may be more inclined to guide you towards the OEM clubs he sells (and gets a commission for) than to send you to a custom clubmaker. Also, many people are prejudiced against custom or component clubs. You may be able to get a few names and phone numbers by talking to other golfers you meet at the range or course. This is also a good way to see what kind of work the clubmaker does and how satisfied some of his/her customers are. Always remember that the reason you want to buy custom built clubs is the fact that they are built for you. This should give some pointers in picking out a clubbuilder. One of the first things you should do when talking to a custom clubmaker is to inquire about his/her knowledge. If the clubmaker is not also trained as a clubfitter, he/she will not do a very good job fitting clubs for your game. Don't be afraid to ask questions like how long they've been custom building clubs. Did they have any formal training. How many happy/unhappy customers have they had? These are just a few questions to help you get to know your clubmaker. One of the first things the clubmaker should do, even before discussing what it is that you want, is to assess your skills. This can be done by taking a trip to a range, so the clubmaker can analyze you swing. Taking a look at your current set, and noting any problems you may have with them, would probably be an indication of a knowledgeable clubmaker as well. A good clubmaker should tell you what characteristics your swing calls for. Examples of this are shaft flex, torque, and kickpoint; head characteristics such as weight and COG location. With this is mind he/she will most probably have a few demo clubs for you to try. Don't be afraid to say you don't like any of the clubs you try, it's the clubmakers job to fit you with clubs that you will be happy with. As with anything else in life, if you talk to a clubmaker and don't feel totally comfortable with him/her, don't buy a set of clubs from him/her. Also keep in mind that if you start telling the clubmaker what style and model of club you want before he has had an opportunity to make some suggestions, he may assume that you have already decided what you want.
4. How do I build my own clubs?
Many component supply companies offer how-to instructions and beginner kits. Since you are thinking about building your own clubs, order some catalogs. Many catalogs include basic club assembly instructions along with all the components and supplies you will need. Several component companies also publish complete club making manuals and even offer training classes at the factories. A partial list of component companies is appended to this document. While you are waiting for the catalogs to arrive, read some articles regarding club design and assembly. Visit the following sites for more information: You'll probably want to start off slowly. Start by building yourself a putter. This will give you a chance to build a club, without having to have too much concern regarding shaft length and flex. If you're happy with your putter, move on to an iron. This will give you a chance to try different shaft lengths and flexes to see which suits you best. Once you feel comfortable, you may want to try your hand at an entire set of irons, or possibly a metal wood. Don't forget to let us know how your clubs turn out!
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all rights reserved. Product and company names used in this document may be trademarked or copyrighted by the respective owners. This document may be replicated in whole or in part, without alteration. All replications must include this copyright notice.
by
The Starter
on May 27, 2005 11:36PM (EDT)
II. On-Course Safety and Etiquette
1. Safety
Golf is a dangerous sport and
if you don't believe me, consider this: Literally millions of people all
over the world with absolutely no training whatsoever routinely step onto
golf courses every day and attempt to propel a very hard little ball tremendous
distances in the fewest number of strokes possible with implements which
few people consider to be adequate for the task. Golf balls themselves
are designed to travel at speeds exceeding 150 miles per hour, but rarely
do so in a straight line. Players routinely lose sight of their golf
balls after striking them and are often totally oblivious as to the direction
the ball is traveling and the people who may happen to be standing in the
area(s) where the ball could return to earth. People have been killed by
golf balls and injuries are not uncommon. Given the lack of training and
relative inexperience of the vast majority of golfers, particularly in
the USA, it is remarkable that so few deaths, injuries and damages are
reported every year.
While it is impossible to eliminate all
of the dangers and risks on a golf course, there are some things that all
golfers can do that will make the golf course a safer place for everyone.
Most of these suggestions are common sense and hopefully experienced players
are teaching them to the newcomers they play with. This is not intended
to be a comprehensive listing; that would be impossible. But if you use
these suggestions as a starting point and apply a reasonable degree of
intelligence, you should be relatively safe from and to others on the golf
course. If you are a newcomer to golf, following these suggestions will
earn you some respect from more experienced playing partners.
Always be aware of the people around
you
This doesn't just mean the members of
your group, but also the group in front of you, the group behind you and
the groups on adjoining holes. This is your best protection against hitting
someone or being hit by someone else. When playing along the perimeter
of the course also be aware of the people off the course, particularly
if they are not separated from the course by a high fence or net.
FORE!
The all purpose warning in golf is the
word "FORE" yelled as loudly as possible. This warns all players within
earshot that a golf ball has strayed from its intended target line and
may pose a danger to other players. You should yell "FORE" whenever you
see that your ball is traveling towards another group of people, if you
lose sight of your ball or if you cannot see where your ball will land,
such as the other side of a hill. Yelling "FORE" is the only warning that
you can give other people on the golf course if you mis-hit your ball.
In some jurisdictions you may be held liable for injuries caused by your
errant shot if you did not attempt to warn the victim(s) by yelling "FORE".
Even if you think your ball will not go far enough to hit anyone you should
still yell if it is going to be anywhere close. Also keep an eye on your
playing partner's shots. Often playing partners have a better view of where
a ball is going than the player who struck the shot, particularly if it
was towards the sun. A good rule of thumb: When in doubt, shout!
Duck and cover
Having everyone yell "FORE" does no good
if the people for whom the warning is intended don't respond. It is utterly
amazing how many people hear a warning shout and then stand up to look
for the ball! This is a good way to become a nominee for a Darwin Award.
When you hear a "FORE" warning shout the recommended procedure is to immediately
crouch or bend over at the waist and cross your arms over your head to
protect it. Do this immediately because the golf ball will not be far behind
the warning shout. Maintain your protective position for 5 seconds or longer
or until you see/hear the ball land. It is better to be safe than dead
or injured.
Beware of practice swings
This is particularly true on the teeing
ground. Never assume that other players know where you are; always stay
out of range of a practice swing. Before moving forward to take your turn
to tee off, ensure that the previous player is not going to swing his club
again. Never take a swing without looking around your immediate area to
confirm that there isn't anyone in range of your club.
Don't hit into the group ahead
While this sounds so simple and logical,
it happens all the time, sometimes with deadly results. The usual cause
is impatience with a slow pace of play or failure to be aware of where
other players are on the course. Occasionally a player will hit an exceptional
shot that is much longer than their normal distance, but this is fairly
rare. But regardless of the cause, warn the group ahead by shouting "FORE".
Drive carefully
I am talking about your golf cart, not
your tee shot. Don't drive golf carts across slippery or wet slopes, carts
overturn easily. Don't drive golf carts along the edges of drop-offs, cliffs,
bunkers or water hazards. Make sure the brakes work properly before leaving
the clubhouse area. Don't drive a golf cart if you are intoxicated. Golf
carts are not toys, they weigh hundreds of pounds and can easily kill someone
if you run over or hit them.
On a related note, be aware that improperly
operated golf carts are possibly the single biggest cause of damage to
the course when the ground is soft or wet. Golf carts can easily gouge
deep ruts in soft turf, especially in low areas where water has collected.
Please, for everyone's sake, do not drive golf carts into areas where the
ground looks soft or wet. Drive around the area or walk to your ball. If
conditions are poor, keep the cart on the cartpath.
When golf carts are allowed in the fairways
always use the "90 Degree Rule". What this means is to drive on the cartpath
until you are even with your ball and the drive straight across the fairway
at a 90* angle. After you have hit your shot, continue straight across
the fairway and turn around in the rough. Whenever possible, avoid maneuvering
the cart in the fairway.
Beware of wildlife
Golf courses have features which many
wild animals find attractive and many rural and suburban golf courses are
built adjacent to uncultivated land. Since animals don't read maps, they
frequently cross over from their wild areas onto the golf course. Most
of the time this is actually a pleasant occurrence, such as seeing a family
of deer or wild turkeys on the course in the early morning or evening.
But sometimes it is a rattlesnake hunting field mice in the rough or a
snapping turtle who has made his home in the lake where you just hit that
brand new ball. In some parts of the world there can be danger from alligators,
big cats, poisonous snakes and insects. Know the dangers associated with
the wildlife native to the area where you are playing.
2. Common Courtesy
Do not leave your ball in the
hole when you make a putt/chip. Golfers are a superstitious lot and many
think that their ball will not fit into the hole if there is already another
one in there. If you putt/chip your ball near the hole and do not plan
to putt out, mark your ball with a coin or ball-marker. Aside from being
a distraction, other players will incur a 2 stroke penalty if they play
a putt from the green and their ball hits yours. As much as it may interest
you, do not stand directly behind another player's intended target line.
This is a violation of the rules if the player is your partner and otherwise
distracting because the player can usually see you out of the corner of
his/her eye. When playing for the first time with someone, be conservative
at first about complimenting or critiquing a shot. Follow the lead of his
friends, pay attention to his comments, and wait until you have a good
understanding of what is a good and bad shot for a particular player. Don't
assume that everyone's standards are the same as yours.
Repair your ball marks and replace (or
fill) your divots. I cannot emphasis this enough. I am sure that you
don't enjoy playing out of a divot hole or putting across unrepaired ballmarks
and you can rest assured that the players behind you don't appreciate it,
either. Check with the pro shop or the scorecard to see whether the course
you are playing prefers that divots be replaced of if the divot holes should
be filled. Many courses provide a bottle of "divot mix" (a sand/seed
mixture) with each cart that should be used to fill divot holes. Proper
care makes the course more attractive and playable for everyone. For more
information on how to properly repair ball marks, divots, aeration and
other information about maintaining the golf course, please go to the Golf
Course Superintents Association of America website.
3. Avoid Slow Play
Unfortunately, at many courses
there is a significant problem with slow play. On weekends and holidays
4, 5 and even 6 hour rounds are not uncommon. This is especially true in
areas where there are a small number of golf courses relative to the population,
such as the San Francisco Bay Area. Due to this problem of slow play, many
courses have instituted a policy known as "Ready Golf". This essentially
means exactly what it says, as soon as you are ready to play your next
shot, do so. Of course this does not mean that you should compromise safety
or interfere with other players. It does mean that you should limit the
number of practice strokes you take and that you should be prepared to
play your shot as soon as it is safe to do so. For example, the first person
to the next tee box should not wait for whomever has the honor, but instead
should tee off immediately, presuming the fairway is clear. On the putting
green, after hitting your first putt, if you only have a tap-in remaining,
finish putting instead of marking and lifting your ball, as long as you
do not interfere with another player. When you have finished playing the
hole do not write your scores on the scorecard until you reach the next
tee.
When playing from a cart, drop one player
off at his/her ball with several clubs and if it is safe, drive the cart
to the second player's ball. This way, the two players sharing the cart
can both prepare for their shots at the same time. If you are not allowed
to take the cart off the path, drive the cart until it is roughly even
with your ball and take several clubs (maybe the one you think you will
need and one above and one below) with you to your ball. If you really
have no idea what club you will need, pull your bag off the cart and take
the whole thing with you to your ball.
Perhaps the most critical factor in avoiding
slow play is maintaining your position on the golf course. In order to
maintain the pace of play, your group must keep up with group ahead. Your
proper position on the golf course is directly behind the preceding group,
not directly ahead of the following group. This is true regardless of the
pace of play being set by the preceding group. This means that if the group
in front of you is on a pace for a 3 1/2 hour round, then you should also
be on a pace for a 3 1/2 hour round. Early morning players often find themselves
in this situation. Always remember that if you are the third group of the
day and fall behind, it is impossible for the time to be made up. Every
group for the rest of the day will have a slow round because you did not
maintain your position. If for any reason you are not able to maintain
the pace of play you must allow the faster group(s) behind you to play
through.
4. Serious Offenses
If attending a pro tournament,
never shout "U DA MAN!" after a drive or "IN DA HOLE!" after a putt. If
you do and are publicly identified as such, your RSG posting privileges
will be revoked for a period of not less than 2 years per incident. :-)
This FAQ is Copyright 1999-2002 by Daniel J. Driscoll, all
rights reserved. Product and company names used in this document
may be trademarked or copyrighted by the respective owners. This
document may be replicated in whole or in part, without
alteration. All replications must include this copyright notice.
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